While Season 1 refined these classes, expect Season of Blood and its 22 new vampire powers to upset the balance of power once again. The following Diablo 4 Season 2 builds have been chosen after testing them against some of Lilith’s most powerful challengers. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.Which Build is Best For Endgame in Diablo 4? Subscribe to my free weekly content round-up newsletter, God Rolls. Enjoy.įollow me on Twitter, YouTube, Facebook and Instagram. Even if you don’t do that exact combo it’s still a lot of damage to clear most content. That’s how you blast through elites and massively chunk bosses. Save a Death Blow for when enemies are stunned (you have about four ways to stun enemies).Double damage of Death Blow with fury spend.Make enemy vulnerable with Upheaval after an initial Death Blow.The combo is essentially stacking all of these: A few are about getting Fury on core hits and things like that, or extending Berserk, and dealing DoT with Berserk damage. Past these ones, the other skills are variable, and I am still experimenting with them. I have other defensive skills like life regen when enemies are near as well. The barrier I’m getting when I put this affix on my amulet is triple my actual life. This % is highest when on your 2-hand bludgeoner.ĭamaging an elite enemy gives you a barrier that absorbs (a crap ton) of damage – Easily my best defensive skill for this. The distant enemy thing isn’t important, the 80% damage increase to stunned enemies is key. 80% damage increase to stunned enemies – Easily the most important skill that rocketed this build into the stratosphere. Put it on a weapon.ĭistant enemies have an 8% chance to be stunned for 2 seconds when they hit you. This also puts a stun chance on Death Blow itself.Īfter spending 100 Fury, gain 84% increased damage on your next Weapon Mastery – This doubles your Death Blow damage after about three Upheavals. Weapon Masteries get an additional charge – This gives you two charges on Death Blow which can mean two big hits in a row or more chances to reset the cooldown on mob kills. With a passive, it can also apply vulnerable which is important. Upheaval – This is the one core skill that can both stun and make you berserk.Not as important for bosses but very important for champions when no other stuns are up. Bash – This is my basic attack which is obviously the one that can stun every three hits.I’m not a hundred percent sure this is the right call, but it’s worked well for me thus far and has some synergy with an Affix I’m using that spawns a champion mirroring my Core move. Call of the Ancients – The ultimate I’m using.This is what’s doing the huge boss damage. A monstrous move that activates berserk, can stun itself and can instantly resets its cooldown on kills. Death Blow – This is the damage dealer.40% damage reduction from enemies on demand is good. Challenging Shout – This is just my one defensive skill as this is not a terribly defensive build overall.I used the ultimate cooldown reduction node here. The ability to stagger bosses is huge for this build as that’s when you’ll do the most damage. Stuns in an AOE and does the most stagger damage to bosses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |